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User:Yujun Chen/Participatory culture

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Education

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Jenkins believes that participatory culture can play a role in the education of young people as a new form of implicit curriculum.[1] He finds a growing body of academic research showing the potential benefits of participatory cultures, both formal and informal, for the education of young people. Including Peer-to-peer learning opportunities, the awareness of intellectual property and multiculturalism, cultural expression and the development of skills valued in the modern workplace, and a more empowered conception of citizenship.[2]

Textual Poachers

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The term "textual poachers" was originated by de Certeau and has been popularized by Jenkins. [3]Jenkins uses this term to describe how some fans go through content like their favourite movie and engage with the parts that they are interested in, unlike audiences who watch the show more passively and move on to the next thing.[4]

Jenkins takes a stand against the stereotypical portrayal of fans as obsessive nerds who are out of touch with reality. He demonstrates that fans are pro-active constructors of an alternative culture using elements "poached" and reworked from the mass media[4]. Specifically, fans use what they have poached to become producers themselves, creating new cultural materials in a variety of analytical and creative formats from "meta" essays to fanfiction, comics, musics ,and more.[5] In this way, fans become active participants in the construction and circulation of textual meanings. Fans usually interact with each other through fan groups, fanzines, social events, and even in the case of Trekkers (fans of Star Trek) interact with each other through annual conferences.[6]

In a participatory culture, fans are actively involved in the production, which may also influence producer decisions within the medium. Fans do not only interact with each other but also try to interact with media producers to express their opinions[7]. For example, what would be the ending between two characters in a TV show? Therefore, fans are readers and producers of culture. Participatory culture transforms the media consumption experience into the production of new texts, in fact, the production of new cultures and new communities. The result is an autonomous, self-sufficient fan culture.[4]

  1. ^ Jenkins, Henry (2009). Confronting the challenges of participatory culture : media education for the 21st century. Cambridge, Mass.: MIT Press. ISBN 978-0-262-25895-1. OCLC 464307849.
  2. ^ Jenkins, Henry (2009). Confronting the challenges of participatory culture : media education for the 21st century. Cambridge, Mass.: MIT Press. ISBN 978-0-262-25895-1. OCLC 464307849.
  3. ^ de Certeau, Michel (1984). The Practice of Everyday Life. Berkeley: University of California Press.
  4. ^ a b c Jenkins, Henry (1992). Textual poachers : television fans & participatory culture. New York: Routledge. ISBN 0-415-90571-0. OCLC 26055104.
  5. ^ Dale., Southerton, (2011). Encyclopedia of consumer culture. SAGE. ISBN 978-1-4129-9424-8. OCLC 955090943.{{cite book}}: CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  6. ^ Laughey, Dan (2007). Key themes in media theory. Maidenhead: Open University Press. ISBN 978-0-335-23491-2. OCLC 245049414.
  7. ^ Laughey, Dan (2007). Key themes in media theory. Maidenhead: Open University Press. ISBN 978-0-335-23491-2. OCLC 245049414.