Wikipedia:Articles for deletion/Time limit (video games)
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- The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.
The result was delete. Seddon talk 08:40, 7 September 2021 (UTC)
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The concept of a time limit in general is widely covered in reliable sources, but it hasn't when it comes to video games. Only results I got in my searches weren't about this concept, but rather about parents (and even the Chinese government) setting time limits for how long kids can play games. Just because a trope is repeatedly used even in the most notable game does not make it notable. The only cites this article uses are to user-edited entries about specific games and never non-trivially covering the article's subject. Easily fails WP:GNG. 👨x🐱 (talk) 14:58, 30 August 2021 (UTC)
- Note: This discussion has been included in the list of Video games-related deletion discussions. Spiderone(Talk to Spider) 15:13, 30 August 2021 (UTC)
- Delete but possibly Redirect to Glossary of video game terms where the basic concept could be mentioned. It already mentions the related Time attack. Over all the general concept of a "time limit" specific to video games is unlikely to have any direct in-depth reliable secondary coverage. -- ferret (talk) 15:18, 30 August 2021 (UTC)
- Delete In video games, the phrase "Time Limit" has exactly the same meaning that it does in other contexts. There isn't a "Video game terminology" specific meaning or definition. The sources in the article are just examples of time limits being used in a way that you would understand completely even if you were learning about video games for the first time. If the article is kept, it should be renamed "Time Limits in Video Games" to avoid the implication that there's a new concept under discussion here. ApLundell (talk) 16:34, 30 August 2021 (UTC)
- Delete or redirect. Fails the GNG. As pointed out above, the concept of time limit in a ivdeo game is no different than a time limit for anything else, say a test or a project.Thanks,L3X1 ◊distænt write◊ 16:57, 30 August 2021 (UTC)
- Delete Per others, there is no specific video game definition for this phrase.ZXCVBNM (TALK) 01:03, 31 August 2021 (UTC)
- Comment - The concept of time limits in video games originated in arcade games (obviously to keep players from staying on a game indefinitely on one continuous play/one quarter). This concept leaked over to console games, where they eventually used it as a filler, but in some cases to provide a challenge to players. If a viable article should exist on video game time limits, one needs to start with arcade games. --MuZemike 03:01, 31 August 2021 (UTC)
- The real bitch here is that it is WP:COMMONKNOWLEDGE to even casual gamers that time limits are a frequent video game component, as much as enemies, extra lives, final bosses, and continues, yet for some reason I couldn't find coverage on it. I'll admit that I didn't get very extensive with my WP:BEFORE searches, so if someone wants to tell me what I'm doing wrong, I'd like to know. However, the fact that not even a self-published blog about the concept instantly appeared when I searched "time limit video games" should show you the severity of the topic's lack of notability. 👨x🐱 (talk) 14:24, 1 September 2021 (UTC)
- Keep or Merge to Time limit There is pretty good academic sourcing to support an article:
- von Ahn, Luis; Dabbish, Laura (2008-08-01). "Designing games with a purpose". Communications of the ACM. 51 (8): 58–67. doi:10.1145/1378704.1378719. ISSN 0001-0782.
- Specifically, the "Increase Player Enjoyment" section, there are additional in-line references as well, which I have not evaluated
- Yildirim, Irem Gökçe (2016-05-07). "Time Pressure as Video Game Design Element and Basic Need Satisfaction". Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '16. San Jose, California, USA: Association for Computing Machinery: 2005–2011. doi:10.1145/2851581.2892298. ISBN 978-1-4503-4082-3.
- Poulsen, Anders; Sonntag, Axel (2019-02-19). "Focality is Intuitive - Experimental Evidence on the Effects of Time Pressure in Coordination Games" (PDF).
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- Possibly this could be all be discussed in the main Time limit article in a "In gaming" section, but I feel that is more of an editorial decision. Jumpytoo Talk 22:26, 5 September 2021 (UTC)
- The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.